Thursday 3 March 2016

Water - Week 8

This week has just been about more asset creation, and polishing to the level itself. Chris has some really cool effects with the water, which you can see below in a video. It worked from a blueprint / trigger volume that gives an 'underwater' feeling, with a caustics alpha painted onto the landscape using layer blend. 

We're constantly trying to focus on the composition of every area in our level. How do things read in the fore, mid and back ground? What focal points are there on each corner you turn? Trying to get a good balance between broad strokes and finer details. I feel as though it may be time to stop making big things soon and start refining what we have already; we're already approaching the half way mark.














A video posted by Chris Lonsdale (@christhejam) on

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